Virtual Runner: A Virtual Reality-based Exergaming Application using Accelerometer

Authors

  • Joe Yuan Mambu Universitas Klabat
  • Reymon Rotikan Universitas Klabat
  • Rolly Junius Lontaan Universitas Klabat
  • Fajar Dwi Septian Umar Universitas Klabat
  • Misael Mawuntu Universitas Klabat

DOI:

https://doi.org/10.31154/cogito.v8i2.426.469-478

Keywords:

Accelerometer, Android, Exergaming, Exercise, Virtual Reality

Abstract

Generally speaking, playing video games didn't require a lot of movement or exercise, but with technological advances and the introduction of new features in the game console, you can now design "fitness games" where the movement of the player's body is reflected to the game. This is called exergaming. On the other hand, with the still ongoing pandemic, many opt to work and take their activities back at home including exercising. However, at-home exercise can be monotonous, repetitive, and even discouraging for many, thus an exergaming can be a solution. In this research we created a Virtual Reality-based exergaming that encourage its users to exercise and have fun at the same time. By utilizing a typical Android smartphone’s accelerometer, gyroscope, and compass, we created an affordable exergaming device. The app also features estimated calories counter as well as high scoring to entice its users.

References

F. Wahyudi, “Pengembangan Permainan Edukasi Simulasi Astronomi Menggunakan Teknologi Mobile Virtual Reality.” Universitas Brawijaya, 2017.

S. Sulistyowati and A. Rachman, “Pemanfaatan Teknologi 3D Virtual Reality Pada Pembelajaran Matematika Tingkat Sekolah Dasar,” Network Engineering Research Operation, vol. 3, no. 1, 2017.

Y. Oh and S. Yang, “Defining Exergames & Exergaming,” East Lansing, MI, 2010.

R. J. Lontaan, G. P. Kusuma, “Indoor Positioning System Using Combined Method of Fingerprinting and Dead Reckoning,” in Journal of Theoretical and Applied Information Technology, March. 2021, pp. 1197–1198.

Xiang Liu, Zhibo Wang, Zhi Wang, Shugang Lv, and Tao Guan, “A Novel Real-Time Traffic Information Collection System Based on Smartphone,” Part of the Communications in Computer and Information Science book series (CCIS,volume 334), 2012, pp. 1197–1198.

S. L. Finkelstein, A. Nickel, T. Barnes, and E. A. Suma, “Astrojumper: Designing A Virtual Reality Exergame To Motivate Children With Autism To Exercise,” in 2010 IEEE Virtual Reality Conference (VR), Mar. 2010, pp. 267–268. doi: 10.1109/VR.2010.5444770.

L. A. Shaw, B. C. Wünsche, C. Lutteroth, S. Marks, and R. Callies, “Challenges In Virtual Reality Exergame Design,” Sydney, Australia, Jan. 2015, vol. 162, pp. 61–68. Accessed: Sep. 20, 2018. [Online]. Available: http://aut.researchgateway.ac.nz/handle/10292/8787

M. Colombo, “Virtual Reality for Persons With Dementia: An Exergaming Experience,” in ISARC Proceedings, vol. 2012 Proceedings of the 29th ISARC, Eindhoven, The Netherlands, 2012, pp. 0-0,.

A. Colley, J. Väyrynen, and J. Häkkilä, “Skiing In A Blended Virtuality: An In-The-Wild Experiment,” in Proceedings of the 19th International Academic Mindtrek Conference, New York, NY, USA, 2015, pp. 89–91.

Lingyun Jiang, Ruchuan Wang, Wenxiang Qian, and Yachao LV, “Low-Cost VR System Based on Wireless Accelerometer Sensor,” Part of the Communications in Computer and Information Science book series (CCIS,volume 334), 2012, pp. 127–136.

R. S. Pressman and PhD, Software Engineering: A Practitioner’s Approach 7th Edition,” McGraw-Hill, a business unit of The McGraw-Hill Companies. Inc, 2010.

J. Jerald, P. Giokaris, D. Woodall, A. Hartbolt, A. Chandak, and S. Kuntz, “Developing virtual reality applications with Unity,” in 2014 IEEE Virtual Reality (VR), Mar. 2014, pp. 1–3. doi: 10.1109/VR.2014.6802117.

B. Beizer, Black-box testing: techniques for functional testing of software and systems. John Wiley & Sons, Inc., 1995.

A. Arrieta, S. Wang, A. Arruabarrena, U. Markiegi, G. Sagardui, and L. Etxeberria, “Multi-objective black-box test case selection for cost-effectively testing simulation models,” Proceedings of the Genetic and Evolutionary Computation Conference, 2018.

X. Ran, C. Slocum, M. Gorlatova, and J. Chen, “ShareAR,” Proceedings of the 18th ACM Workshop on Hot Topics in Networks, Nov. 2019, doi: 10.1145/3365609.3365867.

Downloads

Published

2022-12-27

How to Cite

Mambu, J. Y., Rotikan, R. ., Lontaan, R. J. ., Umar, F. D. S. ., & Mawuntu, M. (2022). Virtual Runner: A Virtual Reality-based Exergaming Application using Accelerometer. CogITo Smart Journal, 8(2), 469–478. https://doi.org/10.31154/cogito.v8i2.426.469-478